The art challenges the technology, and the technology inspires the art.
John Lasseter
People want to be creatively satisfied, and having fun is such an important part of that.
Toys are put on this Earth to be played with by a child.
Walt Disney always said, 'For every laugh, there should be a tear.' I believe in that.
I believe in the nobility of entertaining people and I take great, great pride that people are willing to give me two or three hours of their busy lives.
I do what I do because of Walt Disney. Goofy. Mickey Mouse. I never forgot how their films entertained me.
My father pulled into Pearl Harbor four days after the bombing, and he said, everything was still burning. He said they never told the public how bad it was. It was really bad.
If you're sitting in your minivan, playing your computer animated films for your children in the back seat, is it the animation that's entertaining you as you drive and listen? No, it's the storytelling. That's why we put so much importance on story. No amount of great animation will save a bad story.
I am, by nature, an honest person. I wear my emotions on my sleeve. There is no 'behind closed doors' with me.
When I was a freshman in high school, I read a book about the making of Disney's 'Sleeping Beauty' called 'The Art of Animation.' It was this weird revelation for me, because I hadn't considered that people actually get paid to make cartoons.
Sure, they were simple desk lamps with only a minimal amount of movement, but you could immediately tell that Luxo Jr. was a baby, and that the big one was his mother. In that short little film, computer animation went from a novelty to a serious tool for filmmaking.
We use shorts at the studio extensively to develop talent. I always love to give opportunities for young story people, animators, layout people something like that to take the next step up in their career and try things out.
Every movie has three things you have to do - you have to have a compelling story that keeps people on the edge of their seats; you have to populate that story with memorable and appealing characters; and you have to put that story and those characters in a believable world. Those three things are so vitally important.
When you go into the theatre and the lights dim, you want to entertain people from beginning to end. You want them to be swept up in your story, on the edge of their seats, unable to wait to see what happens next, be blown away and afterwards just go, 'Wow!'
Computers don't create computer animation any more than a pencil creates pencil animation. What creates computer animation is the artist.
The magic of Disneyland, walking through the tunnel underneath the train station to Main Street, it just transports you to other places and other times.
Car love is the sound of a throaty V-8 rumbling and revving, the acceleration throwing you back in the seat - especially when you get on a beautiful, winding road and the light's dappling through the trees.
Animation is the one type of movie that really does play for the entire audience. Our challenge is to make stories that connect for kids and adults.
Fortunately for me, I'm married to an amazing woman - Nancy Lasseter - who is wise enough not to let me buy every car I want. If I was single, I would be living in a very small apartment and renting a warehouse full of cool cars.
I've often heard people say that managing creative people is the hardest thing in the world. 'They're never happy, they drive up the cost of things, blah blah blah.' I just manage people the way I always wanted to be managed. That is, to be creatively challenged, but never to be told what to do.
Look at the films of Walt Disney: 'Snow White' came out in February 1938, and I can't think of another film from that year that's watched as much. The same is true of 'Bambi,' 'Dumbo'... even, frankly, 'Toy Story,' which is probably watched more than any other movie of 1995.
Sunday, for me, is all about being home with the family with no plans.
I quickly realized that this medium had a lot to offer someone like me. To do Disney-quality hand-drawn cartoons, you have to be a master of two art forms. Seriously, you have to be able to draw like a Leonardo da Vinci or a Michelangelo. But also you have to know movement and timing and control that through 24 frames a second.
I can't tell you, as a parent, how it feels when the doctor tells you your child has diabetes. First off, you don't really know much about it. Then you discover there is no cure.
A good part of my leadership skills is crafted from learning from experiences early in my career that were not positive experiences.
'Cars' was about Lightning McQueen learning to slow down and to enjoy life. The journey is the reward.
Pixar's short films convinced Disney that if the company could produce memorable characters within five minutes, then the confidence was there in creating a feature film with those abilities in story and character development.
I worry about kids today not having time to build a tree house or ride a bike or go fishing. I worry that life is getting faster and faster.
I have motor oil running through my veins.
Today, among little girls especially, princesses and the romanticised ideal they represent - finding the man of your dreams - have a limited shelf life.
If you've seen 'Spirited Away', 'Spirited Away' is set in a very, very Japanese sensibility. And so, to Japanese audiences, when Sen would walk up, the main character, and look at this big building with a flag on it with Japanese writing on it, everyone in Japan would know what that is.
I think 'Disney Infinity' is exciting. It's hard to even call it a video game, because it's so different. What excites me about this is how it's going to put more and more of what happens in the game into the hands of the user; it's up to them. You can play it to where everything's laid out for you.
As a filmmaker, I'm very collaborative. I don't pretend to know everything that is needed to make a movie. What I like to do is get together with a group of people, starting with developing the story and bounce around ideas.
At Pixar, we've been huge fans of any new technology that makes the viewer experience of our movies better. Blu-ray is the best yet because the picture quality, especially for our movies, is unbelievable.
I was born in 1957, so when I was a kid, there wasn't anything called a video game. When 'Pong' came out, it was awesome.
Steve Jobs is like a brother to me and he's one of the founders of Pixar, and when the first iPad came out, I got one right away.
Every technology that comes into filmmaking is first a gimmick. Think about sound with 'The Jazz Singer' or the first colour or surround sound - it takes a while for filmmakers to understand how to use it.
Rotten Tomatoes is such a great website, in that it has one foot in the Internet world and one foot in the cinema world, and it keeps its grounding between them just perfectly.
Everything I do and everything Pixar does is based on a simple rule: Quality is the best business plan, period.
Nobody pays attention to the way a person's shirt folds around his shoulder when they sit down, but if that shirt folded in an unusual way, you'd notice it.
At Pixar, we do sequels only when we come up with a great idea, and we always strive to be different than the original.
The interstate highway system was built to get people from point A to point B as fast as possible. And they knocked down mountains and filled valleys and made everything nice and big and flat, and they bypassed every town.
When you take something that's inert, and through motion, give it life, make it appear to be alive, living, breathing thinking and having emotions, that's animation. But when you take something that's live-action, and move a part of it, that's a special effect.
I always laugh at these companies that have these rules saying, 'You're only allowed to have this or that on your desk.' It's no fun to work at a place like that.
In overseeing both Disney and Pixar Animation, each studio has a unique culture.
I love Japan. I love the collision of the modern and ancient worlds coming together in that place. It's so high-tech and cool.
My brother liked sewing and sculpting and making things, and my sister sewed and painted and cooked and baked. She's a professional baker now and makes the most gorgeous sculpture-like cakes. She's the queen of wedding cakes in the Lake Tahoe area.
The only thing Steve Jobs has ever asked me in all the years we've been together and have been partners, the only thing he has ever asked me is: 'Make it great.'
'Bolt' was made by Walt Disney Animation Studios, not by Pixar.
I think that as I had children, I have five sons, and they got into video games and were the prime ages through the development of video games. It was so much fun seeing them play the games and seeing it through their eyes.